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The Spire is a multiplayer and survival dungeon, accessed by the Hall of Heroes.
When you enter you have the option to buy special buffs using balens, or to talk to the NPC and start the battle. Once the battle has started bosses keep spawning untill all of the player are defeated, there are no breaks in between.
Afterwards you get rewards based on your performance. Each boss killed will give 300,000 Experience and 1 Spire Chest. Sometimes a thief (golden goblin) appears with the boss. After his demise he gives you an additional buff at random.
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Very weak starter boss, does single target damage on tank. Also does an AoE attack on the front row every now and then. Mostly used as a rage builder.
Again very weak. Spawns adds halfway through, but these do no noteworthy damage.
Spawns with 4 adds. These adds do a lot of damage, so it would be wise to AoE these asap. Once the boss reaches about half a bar, he will cast a damage debuff on all players. More on this debuff will be in the next section.
Nothing noteworthy, casts the damage debuff upon reaching his final health bar.
Boss 5: Lorne, The Decapitator (Manticor)
Nothing noteworthy, casts the damage debuff upon reaching his final health bar.
Same as second boss in TL (Tarraton's Lair). Does extremely strong attack on the tank. He starts with a regular attack on the tank. On his second turn he does a huge attack on the tank. Then he does another normal attack, a very strong 2 player attack, 2 normal attacks, before doing the strong anti tank attack again. Huge Attack basically deals 20K+ for BR 50K knight
Just a regular boss. Does a few random attacks and AoE’s. From here on you’ll start sweating.
Boss 8: Alikar, Frostpawn (Warlock)
Wartune Spire
Does an extremely strong AoE on his second turn, and every 4th turn after this. From here on you’ll need to start using shields/heals to survive if you are around 45K BR.
Boss 9: Andela, Lavaspawn (Archer)
Does weaker attacks than boss 8, but does AoE more often. Also applies a 50% damage reflect. Can be removed, but will most commonly be recast after 2 or 3 turns.
Boss 10: Staphos, Doombringer (2 Headed-Warrior)
![Wartune Wartune](/uploads/1/1/7/8/117888038/578488469.jpg)
![Wartune spire Wartune spire](/uploads/1/1/7/8/117888038/734827916.jpg)
Same Boss as in area 2 boss of Badlands, and with 2 mobs that have damage reduction adn reflection skill.
Note: This boss will cast 10000 bleed attack. If you want to survive, purification is a must.
Boss 11: Bera, The Overseer (Monster's Eye)
Same Boss as in lvl7 Necropolis..attention on bleed 12000!
Boss 13: Maretti, Death's Servant (Sorcerer)
Lots of Magic Attacks elctric bolts and damination attack
Boss 14: Saende, Dragon Zombie (Dragon)
Wartune Spire Chest
Same Boss as final boss of Terraton's Lair, Fire AOE 70K !Ultimate slasher 30-40k dmg
Boss 15: Alisa, Succubus Queen (Ancient Demonic Mage)
Wartune Spire Nightmare
Female Boss with white hair and dragon wings. Single Magic Attack of 35-55 K.and Dark pulse attack can can easily be taken down by using rebound dmg against her but has an AOE 40-50k wich requires blessed light for healing that